Lantern City – Interview with Trevor Crafts and Matthew Daley

Interview for the Mark One Comics website back in 2016.
Some months ago I was occupying the new release station of my regular circuit around our favourite emporium of amusing board games and comical delights – when a cover tugged at the corner of my eye and politely requested the pleasure of its attention. “Lantern City” it said to my eye and my eye (joined by the other one – I actually have two) found its painted cover (featuring what appeared to be a Steampunk fireman in dynamic pose) to be most aesthetically pleasing. I also noticed the appellation of the esteemed Paul Jenkins’ name on the title credits which further encouraged a more thorough examination (Mr Jenkins is an author of graphic literature who has very seldom failed to provide fantastical enjoyment – in the humble opinion and experience of this writer).
Hmmm…so maybe writing this preamble in faux Victorian style was one of those ideas that seemed so much better in my head than on my keyboard, but having set the scene the it’s fair to say that the combination of the catchy cover, Paul Jenkins, and my soft spot for the Steampunk genre (dating back to Joe Kelly and Chris Bachalo’s noughties beautiful, captivating, and utterly incomprehensible comic series of the same name) was enough to get me to give Lantern City a quick flick through (plus the fact that it’s an Archaia published title – if you’ve read any of my reviews you’ll know what my opinion is of those guys!). I was immediately blown away by the amazing art of Carlos Magno. Honestly, this dude is freakin awesome! His hyper-detailed rendering of Lantern City and its citizens is worth the price of admission by itself.
Lantern City is the sprawling steampunk setting for the tale of Sander Jorve, a poor member of the city’s lower class who is struggling to provide for his wife and son. The city presided over by the Grey dynasty and their harsh rule is enforced with extreme prejudice by the Guard (the aforementioned steampunk fireman looking guys). When a chain of circumstances puts Sander in the impossible position of having to assume the identity of a murdered Guard Captain, Very Dramatic Stuff and constant stress and jeopardy ensue.
Main series writer, Matthew Daley and his 1st issue co-writer Jenkins manage to introduce and create sympathy for the main characters within a few pages and quickly set up an intriguing dilemma with a cliffhanger ending and before I knew it, my casual leaf through had turned into a full reading of the whole issue (which I still bought, just in case anyone was wondering).
This led to a seriously fun ride through the full 12 issue run of Lantern City (now available in Hard Cover right here at Mark 1). There’s some amazingly detailed world building here coupled with an engaging story with many unexpected twists and turns. A googleoogle led to the discovery that the setting and series was the brainchild of Trevor Crafts (in conjunction with Babylon 5/Tron actor Bruce Boxleitner) and the comic is just one spoke in a multi-media wheel that includes a novel (‘Rise’), a planned television series, and gaming projects.
Interested to find out more about the genesis and future plans for this setting and its denizens, I contacted Trevor and Matthew to request an interview. I’d like to thank both of them and Ellen Scherer- Crafts (VP Production & Development, Macrocosm Entertainment) for their time and generosity in making this happen. For more information check out: https://lanterncitytv.com/

Trevor Crafts
How would you describe Lantern City to someone who has never read the comic or novel?
Imagine a world where knowledge is restricted, ancient grinding technology surrounds you and soot fills the air. You are ruled by the oppressive Grey Empire, but you have one chance to change the world for you and your family. How far are you willing to go to be with the people that you love the most? How much could you change to survive? This is Lantern City®.
I read that you first started developing Lantern City after seeing some steampunk props at a convention – what was it about the steampunk genre that got the wheels turning in your head?
I really saw this amazing imaginative group of people all with their own style and look. The costumes and props that they had designed were amazing. Then I saw the legions of Stormtroopers and I thought, the Steampunk fans needs something like that to rally around.
I’m always interested in how projects progress from the initial kernel of an idea into a fully realized world and story -‐ can you tell me a bit about how the idea started and how that initial conception progressed to what you have now?
I had the first idea on a plane ride from NY to LA. It was the core question of the show that popped into my head: “How far would you be willing to go to be with the person you love the most?” Everything around the series revolves around that question. I wrote furiously on that flight and all of the core characters and the Lantern were born. My vision was very clear and I have tried to use that initial creative spark as my compass for the development of the IP over the last 5 years. Everything is going according to plan, and there have been some wonderful surprises along the way.
How did Bruce Boxleitner become involved with the project and what role has he played?
Bruce and I met in the Old West! Well on the set of a comedy western pilot that I was exec producing called Smokewood, Nevada. We hit it off during filming and I obviously knew his work in epic series and world builds, like Tron and Babylon 5. I wanted someone with a strong SciFi background to join the team. So I shared the concept with him and all of the development I had done and we started honing the core story together. Bruce is a co-‐creator and co-‐executive producer of the show.
At what point did Matthew come on board and how has he helped flesh out your ideas?
I had been producing a few other projects and one of my DPs Larry Langton introduced me to his college roommate Matt Daley. We hit it off immediately, and over the years we collaborated on a few projects together and always snuck in some time to chat about movies and TV shows. When the opportunity came up to work together it was a no brainer. Matt’s brain works in different ways than normal humans. He can’t stop coming up with characters and stories, He is one of the key reasons Lantern City is the sprawling steampunk mega-‐metropolis that it is!
How interactive is the development process between the 3 of you?
Bruce was instrumental in the beginning, and then Matt helped to build it out big! I’m the guy that makes sure everything stays aligned to the core vision and world.
What level of interaction has there been between the different Lantern City parts? What I mean is, how has Carlos Magno’s (amazing!) art on the comic influenced the design for the TV series and vice versa?
It’s been a truly great process. We had Section Studios create the initial concept art for the series so we gave Carlos a great foundation to build on. But what was awesome and unexpected was how much of a training ground the comic proved to be for the series. With an unlimited special effects budget in comics, we were able to soar to the heights of Lantern City and delve deep into the underground. We could really feel the edges of the space and know what we could and couldn’t do when it came time to start shooting the show. We also developed some great new Characters that will now appear in the show like Lizel, Kendal’s daughter.
You’ve obviously plotted out a fair chunk of the history of Lantern City with Rise dealing with the origins of the Grey dynasty and the comic set many years later – how detailed an outline do you have of the characters and events and over what sort of time period?
We have plotted out the ruling arc of the Grey Empire dynasty, from the Lantern City founder Isaac Foster to Alan Hibbert to James Jay and finally the current young ruler Killian Grey. That’s a lot of history. We have played a bit in each generation of the Empire and I think there is an enormous trove of stories and characters in each one. We scratched the surface of the earliest history with Rise, and the comic and TV series looks at the current time in Lantern City, but there is a lot in between that can be explored.
Is the TV series set in the same time period as the comic or is it in the earlier period described in ‘Rise’ (or something in between)?
The TV series is set shortly after the events of the comic series. Sander has been leading the underground for some time, and Kendal is back trying hard to push peaceful revolution, and Killian is still ruling the city with an iron fist, but the story really twists when 3 outsiders from our world fall into the center of the city with no way to get home. It’s a great juxtaposition to see how they deal with this very alien environment and how they change to survive.
What is the current status of the TV series? Is it still going ahead or is it in development hell?
We have just rewritten the pilot and got some good news recently, so things are moving along nicely.
What’s next for Lantern City? More comics? Novels? TV? Games?
How about all of the above! We have created a great maquette of the Lantern City guard that will be available very shortly, and we have been in development on an Augmented Reality board game as well. There are thousands of stories to tell about Lantern City and Matt Daley just won’t stop writing! We have been working on a short story compellation as well called Tales of Lantern City.
Was it always the intention to tell stories across multiple media? What was the thinking behind that decision?
What I love more than anything else is building worlds. With a place as big as Lantern City, that has so many characters and corners of the city that we haven’t even seen yet, we have an amazing opportunity to utilize not only different media, but different storytelling styles. You can’t tell every aspect of the story in a 1-‐hour show or an issue of a comic, but with multiple formats we have that option. It’s very important for us, that every story we tell is additive. We don’t want anyone to do any homework to enjoy Lantern City. You can pick up Rise, or watch the show or read the comic or
play the game and enjoy them on their own, but the power comes in when they are combined to see a real 360 degree view of the amazing Lantern City.

Matthew Daley
How did you first become involved in Lantern City?
I became involved in Lantern City back in the spring of 2012. Trevor and Bruce were looking for a reliable writer that understood the world they were building and had a love of genres. It was a natural fit from the beginning.
What appealed to you about the project?
There were a number of things that appealed to me about the project. First off, I knew immediately that Lantern City was going to be an enormous canvas and if I were a painter I’d be a muralist! I love that it has an historical feel to it. I studied History as an undergraduate student and loved the opportunity to create a fictional world with a deep sense of history. I was excited to develop characters to inhabit this world. All of the bells and whistles of world building are useless if you don’t populate that world with interesting characters. I liked being able to incorporate interesting socio- political elements into the world without ever reaching the level of preaching or teaching; there are realities to this world that contemporary readers will recognize as parallels to our world. Finally, I liked the idea that this was going to live in different mediums. I like working in multiple mediums and it’s always a pleasure to work different muscles in creating something that fits well for television vs. comic books vs. traditional novels and so on. This project would afford such an opportunity.
Are you pretty much able to go in any direction the story takes you or is there a project ‘bible’ or timeline already developed that you need to stick to?
There is flexibility within this world, though there are rules and a history that must be respected. We’ve worked on a project bible since the beginning and while it has changed somewhat, the core is the same. An important thing to keep in mind while creating a world is to have rules that you stick to but that you aren’t restricted by those rules. That might sound contradictory, so I’ll use an example. George R. R. Martin has created a world in Game of Thrones where “nobody is safe” (i.e. any character can die). This means that readers/viewers are always on edge and there cannot be favorites. For him, he had to decide this from the first book and stick with it, meaning Ned Stark had to die, even though most series would follow his journey.
Carlos Magno’s art is incredible – how did you guys find him?
Carlos worked on two previous BOOM! Studios’ series and Trevor and I both loved his work. His level of detail is second-to-none. We made a wish list of artists to work with, which included Carlos, and fortunately for us, he was available. The series wouldn’t be the same without him.
Paul Jenkins was credited as co-‐author on the first issue of the comic but not on any of the subsequent ones – was he always just going to be on board for the first or did something happen?
Since I had no previous comic book writing experience, it was determined from the get-go that I would co-author the first issue. Paul came on board and was incredible to work with. Essentially, he taught me how to write comics. He had an opportunity to write a different series and had to take it.
Had you written any comics previously?
No, though years ago I used to submit story ideas to both Marvel and DC when they had open submissions. I was naïve, for sure! I should have sought out artists and developed my own projects, but life is all about learning from mistakes.
What do you enjoy most about writing for comics vs writing for other media?
I love being forced to be economical. Most readers are drawn to the story and the art (though they’ll lean more toward the art) and a writer must put his/her ego in check because there’s a good chance someone cares less about your words than they do the artist’s work. A writer does have a great responsibility though, in shaping the story and developing the characters and making sure readers feel like they’ve gotten their money’s worth. Writing for comics is akin to writing/directing a film. You’re crafting the story and helping to determine the visual language of the story.
Writing comic books is also highly collaborative, whereas other creative arts don’t always lend themselves to such collaboration. It’s a true team effort and constantly rewarding.
Is your involvement in the project primarily around the comic books (and the Rise novel) or are you actively involved in the other aspects as well?
I am and have always been involved in all aspects of the project. It’s been an incredible journey and it’s important for me to contribute when necessary and step aside when need be.
Will there be further Lantern City comics?
There are many unexplored phenomena in Lantern City…while there are no guarantees, there is no shortage of material.
Is there a particular character or part of the Lantern City world you’re most excited to develop further?
There is mention in Rise and the 12-part comic book series of The Last War, which was a sprawling war that nearly destroyed the world in which Lantern City takes place. I would love to write an epic Steampunk war series. That’s a dream series to develop.
As far as characters, I’m excited to incorporate characters from the comic book into other mediums. Most especially, Lizel and Terna. It will be a fun challenge to view the world of Lantern City from a woman’s perspective.
What would you most want people who haven’t read the comic or Rise to know about Lantern City?
That they’re missing out by not having read the comic book series and Rise! And that it is an intriguing world that continues to grow.