Faith Erin Hicks – Interview 2016 – The Nameless City

Here’s an interview I did with Faith Erin Hicks in 2016 about her background and specifically her awesome series “The Nameless City”. If you don’t know Faith from her own creator owned titles, you may well know her from her work on the Avatar: the Last Airbender sequel comics. You can find out more about Faith and her work on her website: https://www.faitherinhicks.com/

Kia Ora Faith – thanks heaps for agreeing to do this!

While it’s definitely changing, comics has long been a pretty male dominated field in terms of creators, content, and readership – how did you first become exposed to the medium?

I read comics as a kid. I was big into Tintin and Asterix comics, which are very popular in Canada (less so in the States). I also read newspaper comics, and when the internet finally became a thing, I was big into webcomics.

How did your taste evolve over time in terms of the types of comics you were reading?

I definitely started getting more picky about the kinds of stories I wanted to read. When I was younger I would just read anything in comic form. I remember I had a comic book version of the Bible that I loved. When I hit my late teens/early twenties, I really wanted more mature stories, and I especially  wanted stories where girls  and women were prominent. 

My readers will know because I’ve pointed it out before, but I was quite slow to come to the realization that the comic books I was reading were actually written and drawn by somebody and that there were certain somebodies whose work in enjoyed more than others – at what point did you make that realization and who were some of the creators that stood out to you?

I don’t really remember when I realized there was a person behind the comic book that I was reading. I remember having some knowledge of creators like Lynn Johnson and Bill Watterson. I guess the first creator I really latched on to was Jeff Smith, who created Bone. That was the first narrative comic that I was really into, and I really wanted to draw like him. I even started inking with a brush because Jeff Smith inked with a brush. 

When did creating comics become something that you thought you’d like to do yourself?

I started making comics when I was in my late teens, while I was in school. I did a webcomic for fun while I was in college. It was just a hobby, and I never thought I would be a good enough artist to be a professional. I was more interested in animation as a career. (I went to college for animation.)

Did you always draw and write or did one come before the other?

I definitely wrote before I drew. When I was in high school I was huge into prose writing. I had a whole list of ideas that I eventually wanted to turn into novels. I’d always drawn as well, but it was more of the “copy this photo” variety. I didn’t really do cartoon drawings, and I didn’t draw out of my head. I got into that later on, when I started making comics. 

At what point did you think you might be able to make a career out of this?

Well, it wasn’t really a choice, initially. I never intended for comics to be my fulltime job, and I remain astonished that I’ve been able to do it for so long. What happened was I was laid off from my job in the Canadian animation industry, and I couldn’t find work anywhere. I had this one freelance job drawing a graphic novel for First Second Books (it was called Brain Camp), and it paid enough money for me to live on for six months. So I decided to work fulltime on this one graphic novel, and at the end of the sixth months, hopefully I could find another job in animation. And that was eight years ago! I managed to get more jobs in comics, and never had to go back to animation. It’s pretty amazing that it worked out. I’m a lot happier in comics than I was in animation. 

You started out doing web comics – what are the pros and cons of working on something more episodic like a webcomic vs something more long form like Nameless City?

Working on a GN like Nameless City can be very isolating. It’s just me and my editor working on this giant project, and we had no idea if it would actually resonate with readers. With webcomics you’re sharing the comic as you work on it, so you have a chance to gauge your readers’ responses as the pages are posted online, which can be really cool. Or it can be awful, if the response isn’t what you hoped for. But I honestly prefer the graphic novel format, and I really like working with publishers. When you’re doing a webcomic, it’s usually just you doing everything, including marketing and publishing if you decide you want a collected hardcopy version of your webcomic. When I work with a publisher like First Second, they do all that stuff for me; all the marketing and distribution and promotion. I like that I can just focus on drawing comics and I don’t really have to do anything else. 

Moving on to ‘the Nameless City’ (which is awesome – by the way!)…

What was the original idea that sparked the project? How do these things usually coalesce creatively for you– do you start with the characters or the setting or the situation or all of the above?

The Nameless City had a pretty basic beginning: I wanted to write and draw a story about two kids from the opposite side of a complicated political conflict, and I wanted the setting to be “fantasy.” I wasn’t sure what the world would look like, or whether there would be magic, but I knew it wouldn’t be a realistic setting. I wanted to challenge myself as an artist. I’d just drawn two graphic novels with realistic high school settings (Friend with Boys and Nothing Can Possibly  Go Wrong), and I was really sick of drawing school lockers. I wanted a setting that was very different. 

How would you describe it to someone who has never read the book?

My elevator pitch is: two kids meet in a City that has been conquered repeatedly. One kid is a member of the ruling elite, the other is a street kid orphaned by conflict. They form a combative friendship and end up entangled in a conspiracy and assassination plot. Or I just say it’s kind of like Avatar: The Last Airbender, but without the magical bending. 

The ancient China-esque setting is quite different from the more modern day/school settings of some of your other work – what attracted you to that place and time?

I had read a couple of nonfiction books about the Yuan Dynasty, so it was a time period that interested me. By all accounts it was a complicated time of great upheaval, and some of the historical events mirrored the themes of conquest and occupation that I wanted to explore. I also wanted to stay away from European history inspired fantasy which seems to dominate the genre. 

You’ve got this intriguing, incredibly realized setting with cool martial arts and free running but at its heart it’s the story of Kai and Rat and how they develop their friendship – is that the crux of the series or will there be other points of view in the coming volumes.

Kai and Rat’s friendship is definitely the backbone of the comic, although there are different themes and points of view that I explore later on. There are characters whose points of view I think are very sympathetic, but they also make bad decisions with terrible consequences.

Despite them coming from opposite sides of the tracks they seem to share their sense of loneliness and not fitting into their respective worlds – is that kind of the point of the story? 

I think Rat fits into her world fine, she’s just suffered under the system she’s forced to live under, because she’s seen as less than human by some of the enforcers of that system. Kai, by contrast has been born with a lot of privilege, but he starts to see the injustices that exist in the system that gives him that privilege. So it’s more about these two coming together to hopefully affect the world they live in. 

You do a great job of translating the kinetics of the martial arts and free running scenes into static panels – did you have any particular influences in figuring out your approach or is it just something that came naturally?

Haha, nothing about drawing comes naturally to me! I looked a lot of different comic books and stole from the best. Manga like Fullmetal Alchemist or Naruto do action really well, so those were big influences. There are a couple North American artists who do action and running really well; James Harren is great at that kind of stuff. 

There’s obviously some Manga influence in your use of speed lines and some of your facial expressions – where does that come from? 

My biggest influence is probably Hiromu Arakawa, who wrote and drew Fullmetal Alchemist. I love her. I also really like Naoki Urasawa, although he’s not known for his action. 

I found it interesting that you had cover quotes from Bryan Konietzko (co-creator of Avatar: the last Airbender) and Jeff Smith because the setting of Nameless City and the age of the characters reminded me of the former and there were elements of your art and the vibe of the book that kind of reminded me of Bone – were either of those influences?

Yes, both Avatar and Bone were big influences, and I’m thrilled Jeff and Bryan blurbed the book! They’re both my art heroes and it was wonderful they had kind words for me. I initially pitched Nameless City to my publisher by saying that I wanted to do a comic like Bone. It’s still one of my favourite books of all time. 

Although there are martial arts scenes in the book (Mura is pretty bad ass!) – Rat and Kai’s skills are more in their parkour style travel through the Nameless city – was it a conscious choice to have the story’s main heroes have strengths other than fighting? Even with Mura – she’s the most skilled martial artist we encounter in the book which goes against the normal gender stereotypes you’d find in a story with this type of setting – were you deliberately playing with expectations there as well?

Yes, absolutely. It was a very deliberate choice for Kai to be bad at fighting, and for him to be kind of repulsed by the violence in his society. I love action and adventure as a genre, but often times I don’t find it to be very thoughtful about how it portrays violence. I wanted to make an action comic, but have the action come out of characters running and jumping as they explored the City, not hand to hand combat. As for gender stereotypes, it’s always my goal to mess with them, because they’re mostly nonsense. Mura is a character I’ve wanted to write for a long time, and I love where her story goes. 

There seems to be potential for things to move in a more fantasy direction as we find out more about the mysterious Northern People/First Builders – will we see more of these elements in the future volumes?

Yes, there are many mysteries about the City that are still to be unraveled. I won’t say any more for fear of spoilers. 😉

Do you plot or script things out in detail before you start drawing or do you write as you go? 

I always thumbnail and script the entire book before starting in on a new graphic novel. My editor needs to see my process to give me notes, so it all has to be done before hand. The Nameless City is my eleventh published book, so at this point my method of working is pretty regimented. I sound boring when I actually go through the steps of making a graphic novel, but I feel like planning things out ahead of time and going through the story with your editor will result in a better comic than if you’re just winging it. Although some days I wish I could just wing it … 

How do Faith the writer and Faith the artist work together? Does the story ever demand things that as an artist you’d prefer not to draw?

Well, I inked a million rooftops the other day, that was kind of rough. But for the most part, if I’m writing a story that I know I’m going to draw, I pick the kind of story I know I’ll enjoy drawing. So, no comics with a million cars in them. I hate drawing cars. 

Without spoiling anything too much, can you give us any hints about where the story is going in the upcoming sequel (the Stone Heart)?

Different forces are pushing the Nameless City down a dangerous road, and Kai and Rat are stuck in the middle, trying to prevent the City from plunging into war. We will also see Kai play a musical instrument, which was super fun to draw. 

Thanks so much for agreeing to do this, we love your book here at Mark One and are really looking forward to the rest of the series.

Rust (Comic) Review

rust

(review for www.mk1comics.co.nz website)

Rust vol 1: the Visitor in the Field (Hardcover)

MK1 Price: $45.90

Writer/Artist: Royden Lepp

Page Count: 192 pages

Self-Indulgent Walk Down Memory Lane That Will Wander All Over the Place and Eventually Connect to the Book I’m Reviewing Somehow… Honest*: (You can skip this part and go straight to the next heading if you are short of time or can’t be bothered with my rambling – I really won’t mind)

So yeah, back in the day, when I was living the Awesome (but broke) Student Life, I made it a bit Awesome-er  and less broke by working part-time as Counter Guy at your favourite comic shop (I’ve mentioned this before). Anyway, back then Friday late night shopping was still a ‘thing’ and we used to have two Counter Jockeys rostered  on to cope with the hordes of frenzied comic book junkies coming in for their weekly fix.  One of my regular Friday night co-pilots was a guy called Christian Pearce.

I used to really enjoy those Fridays because Christian is one of the nicest people on the planet and in between batting away hungry comic book zombies with the latest copy of Uncanny X-Men, we would talk about Stuff. Important Stuff. Comics, sci-fi, martial arts, music, movies, religion, life…the whole ‘42’ (‘Hitchhikers Guide to the Galaxy’ reference for those of you too young to know). Christian is an artist and would occasionally bring in examples of the latest comic he was working on – usually quirky black and white strips completely over run with robots and Stuff that ‘Splodes. Christian eventually moved away to Wellington and ditched his mild mannered Comic Shop Guy alter ego to become “Super Ultra Awesome Weta Design Dude” (which I think is a better title than “Senior Concept Artist”) at the House that Peter Built and create Awesome Artworks of Awesome Awesomeness for some small indie pictures with obscure names like King Kong, Avatar, Chronicles of Narnia, District 9, Elysium, Tintin etc.

I’ve followed Christian’s work with interest over the years  – ok, more like obsessively digitally stalked him over the internet (You too can join the fun!  http://christianpearce.blogspot.co.nz/), which brings us (“Finally” you cry!) to the nexus. Given that this review is supposed to be about Royden Lepp’s fantabulously great comic book ‘Rust’, why am I going on about the equally fantabulously great (but apparently unrelated) Christian Pearce? Well, here it is: Christian has done a ton ‘o cool pictures over the years (including the cover of the latest issue of Faction – on MK1 shelves right now)but there was a series of them that featured robots in a WW1 setting that I have always loved in particular (http://payload16.cargocollective.com/1/5/190566/2629381/WW1Bot3PEARCE_1200.jpg). They’re images I’ve come back to many times and always wanted to know more about the parallel world that they inhabit. To my sequential art obsessed brain they have always looked like panels lifted from a comic and I’ve instinctively reached for the ‘before’ and ‘after’ panels that would give me the story behind them.

Having had a Great Grandfather (who was still around when I was a kid) who served in WW1 and a Grandfather who served in WW2, those periods have always been a source of great fascination for me personally. Neither Granddad or ‘Old Granddad’ spoke about their experiences very often, but there were occasional mentions and behaviours that made ‘the War’ a constant and mysterious presence that I was always aware of when I was with them.  This (plus a steady diet of my uncle’s Commando comics when I was a wee fella) means that I’m hardwired to be a sucker for a well told story in those settings.

The Review (No, really)!

Every review I’ve seen for Rust references “the Rocketeer” and I get that. It’s an ‘all ages’ story set post-war and has a dude with a jet pack. For me though, the first panel I saw that showed WW2 looking soldiers fighting robots took me straight back to Christian’s pictures. I’m not suggesting that there’s been any influence from or awareness of that work at all – just a similar high concept and one that I like very much.

Vol 1 of Rust is essentially the tale of a jet packed mysterious stranger (Jet Jones) who literally crashes into the life of Roman Taylor, a young man struggling in the absence of his father to keep his family and their farm going in the aftermath of the aforementioned robot war. Action and adventure ensue. And there’s robots. And did I mention the Jet Pack?

As I’ve established over way too many words already (sorry Chris!…again) I am waaay pre-disposed to like the concept of this book, but a good concept alone does not turn 192 pages. Luckily Royden Lepp sure knows how to tell a story and I was ready for Vol. 2 the moment I reached the 192nd!

There’s action aplenty and a battle between Jet Jones, Roman, and a decommissioned Warbot in particular takes up a significant chunk of the book.  This could be boring, but in Lepp’s capable hands the panels and pages fly by with perfect pacing. I’m a sucker for ‘cinematic’ storytelling in comic form and the name that I usually toss out as my high water mark for that is Jeff Smith but after reading this book I might have to change that name to Royden Lepp. It may be because of his background in animation, but reading Rust is like viewing storyboards for a blockbuster action film (and a great one at that).  The flow from panel to panel is great, the action is well staged, and the art communicates the movement and impact of the battle in an exciting and engaging way. Someone obviously agrees because 20th Century Fox have bought the rights and a live action film directed by  Joe Cornish (Adventures of Tintin, Hot Fuzz) is currently in production (can’t wait!).

So it looks great.  Exciting action, cool robots, jet packs, expressive faces, moody sepia colour palate that perfectly fits the style and time period of the story – all present and accounted for. But beyond that, Rust is a book that has a lot of emotional depth and resonance. Roman’s quiet resignation about his lot in life – barely keeping his family and farm together, but determined to do the best he can – is shown through his painstakingly typed letters to his absent (Missing? Dead? ) Father.  It’s hardly a new storytelling device but it’s used very effectively here as a window into what Roman is thinking and feeling. You really get the sense of the hole in Roman’s life where his Father should be and his constant awareness of it. The letters aren’t overused though; Lepp gets just as much mileage out of a well-drawn/placed facial expression when it comes to revealing character (something I always consider a litmus test for effective comic storytelling).

I also like the way that the war is treated. The impact that it’s had on Roman’s world is huge and obvious (decommissioned war bots working on farms and absent fathers are hardly things that you’d expect to go unnoticed), but he and most of those around him have little knowledge of the details of what actually transpired – and those that do know are reluctant to share (another point of connection with my wandering preamble, though in Roman’s world there the government appears to be actively working to ensure that those events remain shrouded in mystery).    Fantastic things like Robot Wars are awesome but having characters that react in very ‘real’ ways to those events makes for compelling storytelling (and Rust is very compelling, indeed).

There are other mysteries in the book that slowly unfold (not too slowly, mind), and though not resolved in this volume, you get the sense Lepp  will reveal all in time (as opposed to the ‘Lost’ method of just making it up as you go along and writing yourself into a corner – though I do still like me some ‘Lost’!).  Jet Jones, in particular has a Very Big Secret and I’m intrigued and very keen to see how it plays out.

Finally, Just a quick word about the production values. If Archaia have ever put a book out that is not a complete and utter  thing of beauty, I’ve yet to see it. Rust comes in a super high quality hard bound format with paper stock so thick I had to keep double checking the page numbers to make sure I hadn’t turned two at a time (I never had).

Cool concept. Great story telling. Beautiful art. Go and get it!

Recommended for:

  • All ages
  • Fans of the Rocketeer or Iron Giant
  • People what likes robots (and really, who doesn’t?!)
  • WW1/WW2 buffs
  • Lovers of great comics (and aint we all!)

*Because, let’s face it, if you weren’t expecting this, you have obviously never read one of my reviews before (in which case – Welcome!)

Royden Lepp (Rust) Interview

 

rust

(interview conducted for the www.mk1comics.co.nz website)

M: Have you always been a ‘comic book guy’? How did you get into them?

R- My Dad bought me a subscription to Amazing Spiderman when I was a young boy. It came once a month, rolled up in my mailbox at the end of our long driveway in the country. I had to walk a long ways to grab the mail if I *thought* it was time to get it. Sometimes it wouldn’t arrive and I’d be really upset. That’s definitely how it started.

M: What comics are you reading and enjoying at the moment?

R- There was recently a sale on the original Sandman series. I started reading that since it was a book that had always intrigued me. It’s a great story. The most recent comic that blew my mind was an short webcomic called ‘Haunter’ by Sam Alden.

M: Who are your writing and drawing influences?

R- As a beginning writer of comics I was inspired by the work of Kazu Kibuishi, Michel Gagne, Mike Kunkel, and many others.

M: How would you describe Rust to someone who has never read it?

R- Rust is different. It doesn’t fit into the mainstream method of visual storytelling. It’s not for everyone but it’s a story that I care about very much. It’s about farm life, it’s about family, it’s about war, and it’s about robots. I’d likely describe it a little better than that but that’s my description today. 🙂

M: I’m always interested in how story ideas develop. What was the genesis of Rust? Has it stayed pretty true to your original conception or has it changed/grown over time?

R- It’s stayed pretty true, but at the same time it’s really evolved. It’s still the story I’ve always been telling but it’s become so much more too.

M: I’m also very interested in how autobiographical influences find their way into fantastical stories. According to your bio you grew up on a farm – Rust is set on a farm and Roman’s key driver seems to be to find a way to get away from it… anything there?

R-Absolutely. I was pretty young when we left the farm but I have some memories from it like a faint dream. I remember the feeling of being on a huge piece of land, but so far away from other people. ‘Neighbors’ were miles apart. Even walking from the barn to the house seemed to take forever. I never had feelings of wanting to get away from it, I was too young.

M: What were some of your influences in developing the setting? The easy association is to go, “dude with jetpack + robots + rural/post war setting = rocketeer and/or Iron Giant”… were those influences or did those elements come from somewhere else?

R– I honestly wasn’t inspired by any property in particular. I was definitely a fan of Iron Giant and Rockateer but I didn’t go into this property saying ‘I want to make a story like that’. Rust started with a few sketches of Jet Jones flying around. A friend said ‘Wow what’s this story?’. I said I didn’t have one and he said ‘You should’. That’s how it started.

 

M: Is there any story that cannot be made cooler by adding robots and jetpacks?

R- I think Bambi might have been silly if it had robots and Jet packs.

M: If you could code your own robot, what would you programme it to do?

R- My wife and I just had our first baby, so naturally; diapers.

M: In Rust you seem to be juxtaposing Roman and Jet’s respective relationships with their Fathers… Roman just wants his Dad back, Jet is running from his…how important are those relationships (and the differences between them) to where the story is headed?

R- It’s what the story is about, for sure. Hm. Not sure how to answer that without spoilers. Yes it’s important now in the book, it will be in the end. It’s a very important theme to me.

M: How tightly plotted is Rust – do you know exactly where things are going or are things evolving as you write/draw each volume?

R- Small things evolve and methods of telling the story evolve, but the story itself is set. It wasn’t always but it is now.

M: How many volumes do you think the story will take to complete?

R- Rust will be a four volume series.

M: What’s your process as far as writing and drawing go? Do you script it out in full first, or thumbnail the art and add the words in later?

R- The answer is Yes! 🙂 In dialogue heavy scenes I script and then thumbnail. In action heavy scenes I simply start thumbnailing. I do a bit of everything but everything starts with a thumbnail.

M: How well do Royden the writer and Royden the artist get on? Does the artist side of you determine the direction of the story based on what’s fun to draw – or as a writer do you have to you force yourself to draw things that aren’t ‘fun’ but necessary to get the story where it needs to go?

 

R- Great question. Royden the artist is the boss. Royden the artist shows Royden the writer a nice picture and makes him write a story that applies. Art work is such a big part of the process of comics that it *has* to be fun to draw. If it’s not fun to draw it’s not going to get done. Sure there are essential scenes that are less fun then others. But honestly I get a lot of enjoyment out some of the quietest, slowest scenes as well as the action.

 

M: Your action scenes are really cinematic – how much of that would you attribute to your background in animation?

R- All of it. 🙂 Deep down I just want to be a director.

M: Speaking of things ‘cinematic’ (see what I did there?)You’ve sold the rights to develop Rust as a live action film – how is that progressing? How involved are you in the development?

R- I am involved. It’s progressing great. Fox is a huge fan of the book, we have an amazing team of people that have come together, they want to see this story on the big screen in a big way and for that I am incredibly thankful and excited.

M: You are involved in computer game design, writing and drawing kids books, and comics – which medium do you find most fulfilling? (Or do they all have their own particular pay offs?).

R- Comics are the most fun. [Creating] video games is fun but it’s a huge group effort, with many outside influences. I get to do comics by myself, for myself.

M: Imagine that the Rust movie goes off like a…um…rocket, the books become bestsellers and you had the time/financial security/profile to work on any project you wanted – what would it be?

R- I would simply say; My next story. I have more stories to tell. Some in the Rust world, some not. If I had pure independence I’d tell them all.

M: Are those stories in other genres? Some of the art on your website has a definite fantasy (as opposed to the, I guess, Sci-fi flavour of Rust)…is that a genre that you’d like to explore as well? Are there others?

 

R- I’m not sure what genre those other stories are, they haven’t taken definite form. I really like robots. I like ’em a lot, so most of my stories will likely be science fiction.